InstaMusic Beta is Coming!

Hi there, its been a long time that InstaMusic haven’t been updated. Sorry for that because I had been so busy in working on a game project in my company. Anyway, I am quitting for the sake of pursuing a master degree. And finally I have time to implement what I thought up and designed! An new…

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How to rotate gizmos to fit a game object in Unity

While you are making a cube in unity which is transparent in gameplay, you would probably want to make it visible only in editor mode with gizmos. However, gizmos doesn’t rotate with the object transform. So you can use the following tricks to rotate the gizmos to fit your object. The code shown is to…

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Animated sprites in Cocos2D

I have been working with Cocos2D for a while and I am still a newbie. The way to deal with animations in Cocos2D 1.0.0 – the stable version currently – is different from the way before using CCSpriteSheet. Now Cocos2D adapts animations as cache shared in the project using CCSpriteFrameCache. It also requires a plist file…

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Making LoL for Mac works again after the beta closed

It is very disappointing that the League of Legends for Mac is closed after 6 Sep. It is really sad to see the compulsory close button after opening the LoL as shown in the below screenshot. Luckily, there is a way to make the game working again temporary. Technically, as the game is a transplant…

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Reading configuration file in Java

In order to make a program more flexible, it is normal to create an external file to store all the setting. For example, resolution setting of a game is saved in “config.ini” or “settings.prop” so that we can easily modify a program without recompile it. Here I would show you how to do it. First, we…

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